Thursday, 27 October 2016

3D Animation Test - The Walk

For this exercise, I created a walk for a rigged model. I had practiced creating a walk in Maya back in January, but I found it confusing working around the controls and I kept getting confused with which body parts I had keyframed, which made it a much more grueling process. Additionally, I had trouble grasping the concept of how the feet moved, and ended up creating a moonwalk during pretty much every step, which then had to be corrected. Despite this, I am quite happy with how this turned out and this exercise gave me a better understanding of how rigged models work.

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