For this test I had to animate a ball bouncing off multiple surfaces, and incorporate the principle of squash and stretch. I used motion paths to create the movement and had great difficulty at first, as Maya isn't a program I'm very strong in using currently. My first test looked more like the ball was made of pudding or jelly.
I later went back and corrected this when I had a better understanding of squash and stretch and motion trails, giving a much nicer finish.
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