Friday, 1 December 2017

1/12/17

This week was making the final finishing touches to my modules.

For DGA 210 it was a matter of finishing off the final shots for Shelterbox. I had trouble with my longest assigned shot because it involved Shelterbox running in and out of the shot and our paralax wasn't long enough to make it look convincing. To save some time for editing, I had him bounce out of the shot instead, which looked a lot better than the run out I had attempted without a moving background, but it still felt silly. If I am given a similar task in the future I will make sure to come to the background artist immediately if I feel that a paralax needs to be made longer. At the same time I will also implement changes discussed in feedback sessions a lot sooner to avoid problems like these in the future. I also put together my showreels for Shelterbox and Heroes Wanted.



For DGA 220 I worked on my first paragraph about the history of open source. There wasn't a lot of information on where it all started, unfortunately, but it seemed widely embraced that it started around the 1960s when computers started to become more commonplace among scientists. I also incorporated the history of one of my case study programs, Blender, to show how open source had shaped its production.

For DGA 230 I finally finished my proof-of-concept shot. It took me a long time but I learned a lot about different source alphas in TV Paint, something I didn't have much experience with before now, and I managed to incorporate that into my shot with the white line art inside the green clouds. I feel accomplished at the consistency of the shot because it is something that I struggle with in a lot of my animation tests and I feel that it came out pretty well. I'm pleased with how my shot turned out. Before exporting I also improved my background for the proof of concept after some constructive criticism from Imogen over how I was crosshatching the environment.


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