I completed my 3D environment. I had trouble with modelling initially and it took me a while to understand UV mapping, but once I had practiced, I was successful in creating an environment. I ran into trouble with UV mapping when I used a texture that wasn't compatible with Renderman to texture with, but fortunately once I had already mapped I didn't need to redo anything, other than changing the texture to a Pixar surface texture. I didn't paint any of the textures myself but I did manipulate a lot of them in Adobe Photoshop in order for their hue, saturation, brightness and contrast to be compatible with the rest of the background. I feel that this turned out pretty well considering that 3D is a weak point of mine.

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