Wednesday, 7 December 2016
3D Animation Test - Constraints
The purpose of this exercise was to gain an understanding of constraints and how they work. It was a very difficult concept for me to grasp, but that made it all the more satisfying when I was successful in starting and ending a constraint. This was then applied to a pre-rigged model, which I was to animate picking up and placing down a box. This was tough because I couldn't wrap my head around the right constraints to use to translate and rotate the box. In the end I was unable to, but regardless I still feel that this test was successful as I animated the body language of the model in a fluid, realistic way.
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